AI Insights · Timothy · January 2022
Top 5 Third Person Games in Australia Q4 2021
Discover the performance trends of the top 5 third-person games in Australia during Q4 2021, including weekly downloads, revenue, and active users.
Throughout Q4 2021, the top third-person games in Australia exhibited varying performance trends in terms of weekly downloads, revenue, and active users. Here’s an in-depth look at the performance of Subway Surfers, Investment Run - Invest Fast, Destiny Run, Hair Challenge, and Arrow Fest.
Subway Surfers by Sybo Games ApS saw a significant spike in weekly revenue, peaking at approximately $6.5K in mid-December. Weekly downloads demonstrated a consistent upward trend, reaching 24.6K in the week of December 20. The game also maintained high user engagement, with weekly active users growing from around 320K in early October to over 411K by the end of December.
Investment Run - Invest Fast from HOMA GAMES showed a steady increase in weekly downloads, peaking at 21.7K in early November, and ending the quarter with 17.9K downloads. Weekly active users also grew steadily, starting from 2.2K in mid-October to 31.8K by the last week of December. Revenue began to appear in the final weeks of December, reaching a modest $28.
Destiny Run by Voodoo experienced a gradual increase in weekly downloads, starting at 17.5K in late September and reaching 15.5K by mid-December. Active users exhibited a slight decline initially but picked up towards the end of the quarter, finishing with around 38.2K active users. Revenue remained minimal, with occasional spikes, peaking at $19 in the final week of December.
Hair Challenge from Rollic Games had relatively stable weekly download numbers, fluctuating around 10K to 14K throughout the quarter. The active user base showed a gradual decline initially but recovered towards the end of December, reaching approximately 79.3K. Revenue remained low but consistent, with minor fluctuations, peaking at $68 in early December.
Arrow Fest, also by Rollic Games, saw a decline in weekly downloads, starting at 20.6K in late September and dropping to 6.9K by the end of December. Active users followed a similar trend, decreasing from 49K to around 20.7K over the quarter. Revenue was modest, peaking at $288 in early October and stabilizing around $193 by the end of December.
These insights are derived from Sensor Tower's comprehensive data analysis, offering a detailed look at the market dynamics for third-person games in Australia during Q4 2021. For more in-depth insights, visit Sensor Tower.